![]() In 20, he was the chief architect of Fathammer, a group that provided 3D game software development and runtime technology, intended to support the creation of 3D games on mobile phones. In 20, he was vice president of software at Red Jade, a handheld console project by Ericsson. In 19, he worked as consultant for Rjave. In 19, Mical was part of the creation of a joint company effort, joining Prolific and founding Glassworks, which undertaking was specialized in the development of online games. Mical also created a number of other systems for NTG, including a file system for medical devices.įrom 1996 to 2005, Mical worked on projects in the mobile and online spaces. The company later merged with The 3DO Company and their technology became the base of the 32-bit console 3DO Interactive Multiplayer. Mical co-designed the hardware and headed the creation of the system's multitasking operating system, Portfolio. He also produced the six Lynx launch titles, like Blue Lightning (1989), and co-designed several of them.įrom 1990 to 1995, Mical was one of the co-founders of New Technologies Group (NTG), a company established primarily to create a new game system, reuniting again with Needle and Morse. He was the co-designer of the hardware and put together a variety of software development tools including runtime libraries, a debugger, art and audio tools, plus an emulator. He co-developed the first color handheld console, the Lynx (known back then under the name Handy), which was later acquired by Atari Corporation. He notably contributed to the development of Defender of the Crown (1986) from Cinemaware.įrom 1987 to 1989 he became vice-president of the game technology division of Epyx, reuniting with Dave Needle (from Amiga Corp.) and their boss Dave Morse (co-founder of Amiga Computer and Crystal Dynamics). After leaving the company, he became an independent contractor, serving the Amiga community by creating development and support tools and games for a number of clients. At the peak of his responsibilities he was appointed Director of Software. He also contributed to the Amiga hardware design and helped create an early milestone software program for the computer: the Amiga Boing Demo. He developed Intuition, the Amiga user interface system software. As software engineer, he created various development tools and the animation system software. Mical worked for Amiga Corporation and then Commodore International on the development of the Amiga 1000 and later models. He was involved in the development of the game Sinistar and notably coordinated the Star Rider project, a racing game on laserdisc.įrom 1984 to 1986, Robert J. He worked on different projects, creating special effects, enemy intelligence, graphics, interface logic, and documentation development. ![]() Mical was graduated in 1979 from the University of Illinois with dual degrees in Computer Science and English, plus a minor in Philosophy.įrom 1983 to 1984, Mical was software engineer at Williams Electronics. According to Mical he built his first computer, a tic-tac-toe player, when he was 14.
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